Stephen O'Malley wrote:Harvey James wrote:Stephen O'Malley wrote:Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots.
It shouldn't be able to compete in a brawl, no. It should have a chance to win a fight before capping out. The cap stability looks like itneeds to cycle the mwd to have any chance at having cap last long enough to wear down another cruiser, but by doing that, especially against these other attack cruisers, you're probably going to get caught.
you're not supposed to perma run mwd you pulse it as and when you need to
Stabber pulsing a mwd will let the others catch it easily. They've all got stronger capacitor so as to run guns, along with mwd+point. Without running the guns they have much better cap to run the mwd. Pulsing the mwd against another attack cruiser means there's a good chance of getting caught, or having to run it too muchaanyways and still capping out.
Actually, false. Every other Attack Cruiser has the exact same cap recharge, with only slightly better cap pool.
Omen:
Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8
Caracal:
Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02)
Thorax:
Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8
Stabber:
Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01)
Oh, and your guns have the benefit of not using your cap up as you use them.
Edit:
Forgot to mention. You'll both probably be using the exact same modules, at that. You'll both be running a MWD and a point. You might have an invuln field, but you should probably turn if off if you're not taking damage. If they shoot you at all, their cap will run out faster then yours. You don't have to worry about your guns capping you out. You might run out of cap one MWD pulse before them, but you shouldn't be letting the thing run constantly if they aren't running theirs. Also, by the time you cap out and they catch you, they'll be low on cap, and running the guns will cap them out. At that point, you just run your MWD again and get range again.
I'll admit: the Stabber is low on damage. It could probably use a little more. But do it 2% at a time or something, I would think. Maybe increase the fire rate to a 7.5% bonus, as that's a small tweak that shouldn't put it over the top. But careful tweaks, nothing major or drastic, as it is already almost as good as a dessy at killing frigs, murders the hell out of dessies, and is... a little weak, though not worthless in cruiser class battles.